
This is my version of the traditional Japanese weapon, the Kanabo. It may not be entirely authentic, as I’ve added several symbols and visual elements to enhance its appearance — but I believe that’s acceptable, considering this is meant to be used in a video game, not as a real-life replica.
I’ve duplicated the original material to create color variations on the edges, which works great for implementing a rarity system.
You can duplicate the materials further or modify the existing ones to your liking.
The weapon is highly detailed, featuring spikes, a leather-wrapped handle, coiled chains, and a body made of steel and wood, giving it a bold and immersive design.
To import .exrbr files into BAKIN, go to the "Resources>3D Stamps" menu and click "ADD". It is important to add through the "3D Stamps" menu and not the "Models" menu, so that all settings are made correctly. If the object has custom animations or collisions, everything will be imported automatically.



