
I created this content pack thinking exclusively about making it easier to create different types of potions.
By default potions have no color, this is because the original texture is an almost white color, so you can assign your own color by changing the material settings.
When installing objects in your project, in the materials tab you will notice that there are several different colors, and two other materials of glass and stopper that are shared in all objects.
Create your own colors as you wish, just clone the material (id only) "potion-jack-assets-CUSTOM-COLOR-HERE", the desired object and assign this new material to it.
In addition to the potions, I created different types of different objects for you to add inside your potion to give a more interesting effect, and other objects to serve as external details. All these additional objects must be added as subgraphs.
Note that to give a glass effect I only changed the "Roughness" parameter in the "liquid" and "glass" materials, both with the same value of 0.2 - do the tests and see what you like best.
Create an event with a rotation function and distribute the potions across the map, it will look amazing.
The version of my old itch store was complicated to configure, depending on the user's knowledge. Thanks to the exrbr file you can import everything configured, just making personal adjustments.
To import .exrbr files into BAKIN, go to the "Resources>3D Stamps" menu and click "ADD". It is important to add through the "3D Stamps" menu and not the "Models" menu, so that all settings are made correctly. If the object has custom animations or collisions, everything will be imported automatically.