A massive project capable of creating thousands or millions of combinations of medieval-style swords. The project was designed to work in a modular way with BAKIN's subgraphics.
There are 3 separate parts: Blade, Grip and Guard. The origin point of each object was positioned in the same place, so the entire sword creation process is very simple. You can create several functions per event to simulate unique swords created randomly.
The hide/show subgraphics function can be an interesting alternative to create various types of projects.
The textures are seamless, you can use your own textures and see how the final result looks.
There are several objects with light emission to make the swords much more attractive. Combine this with the particles and you can build something unique.















